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Why Not?: A Game for Solving Real-World Problems |
InstructionsThe Why Not? Game is for 3 or more players, ages 7 and up. Object of the gameTo solve real world problems. In each round, players will vote on who has the best solution. The first player to earn 10 votes wins. Preparation for playCollect one to two dozen "Problems in search of Solutions" and/or "Solutions in Search of Problems" Each player should try to write down on separate pieces of paper real world problems that they would like the group to try to solve. They can be problems in business ("How could AAA improve it's business?") or government ("How could the IRS be improved?") or everyday life ("How could we induce more polite driving behavior?"). Or flipping things around, players might write down existing solutions that might be applied elsewhere or might be improved by flipping things around. Again these existing solutions might be taken from business ("What other problems might the spin-pop idea solve?"), government ("What other problems might the needle exchange idea solve?") or everyday life (What other problems might the 15% tipping norm solve?). Alternatively, you can download a set of ten problems in search of solutions or ten solutions in search of problems by clicking on www.whynot.net/game. If you come up with a good solution, you can post it to the web and it will be automatically emailed to the original questioner. Be sure to write down the problem number (found in []'s next to the problem title). Once you have your collection of problems to be solved fold them up and place them in a bowl (a la charades) and fill out the names of the players on a Why Not scorecard (also downloadable from www.whynot.net/game). Each player should also be given a number of clean sheets of paper (that they will use later to write their answers on). Playing the game
How to win the gameThe first player to receive 10 votes is the winner. [If a shorter game is desired, the first player to receive 5 votes is the winner]. No ties allowed. If two or more players, simultaneously equal or exceed 10 votes, then additional rounds are played until a single player leads. How to really win the gameThe Why Not? Game is the first game where players try to solve real world problems. The real point is problem solving with a purpose. So if you uncover real answers, why not share them with world. If you downloaded a problem from whynot.net/game, come back and post your answer at whynot.net/game/. We'll make sure that it is forwarded to the person who originally asked. [By the way, even if the other players didn't like your idea, you might want to post it and let a larger community judge its worth. Remember the Fed-Ex idea was originally given a C as an undergraduate paper at Yale.] DedicationThis game is dedicated to Lynne Neary and the good people at NPR's Weekend Edition. Neary turned the tables on us and asked us if we could extemporaneously solve the problem of people who speak too loudly on their cellphones in trains or restaurants. We learned not only that necessity really can be the mother of invention, it can be a lot of fun. We hope you also have fun with necessity's child. |
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