WhyNot?

Universal Map File Format

Category: Gaming
Responses: 0 (0 in support, 0 neutral, 0 in opposition)
Number of views: 429
Tracking: Track this idea
Community Rating:Average AverageYour Rating:

I'd like to see some sort of map file format that I could convert into Quake, RTCW, Halo, or whatever, with a minimal loss of data.

Basic geometric shapes would be stored, and the compiler would convert the geometry into whatever primitives the target map file format supported.

Generic texture concepts and sizes could be stored. What these would be translated to could either be stored in the map file, or in a separate generic translations file (like XML's XSLT) Entities could be handled in a similar manner.

MikeMol, Jul 27 2004

What do you think of this idea or comment?
(You can change your vote at any time)

agree I agree no opinion No opinion disagree I disagree

Other ideas in category (Gaming):

Comments from other members:

Add your comment

Well, there is GML -- geography markup language. Check it out at XML Coverpages

paron, Jul 27 2004

I guess that works for open areas, but can it cope with internal building construction, caves, and/or other enclosed spaces?

MikeMol, Jul 27 2004