I have heard of digital writers creating stories with multiple outcomes for readers so that the reader could make critical decisions at crucial points in the story. But when a novelist writes a story with real depth of character there is frequently a stage wherein the novelist examines and details prominent and sometimes subsidiary characters so that when the story utilizes these artificial creatures in the plot, there is appropriate social interaction. And in some stories where there is an exotic or even a real environment portrayed, the author frequently uses maps and diagrams and analysis of events current to the story that is implied but never made over explicit in the actual story. Extra dimensions could be added to an elaborate story in an unfamiliar environment if the full potential of digital exposition were utilized to permit the reader to explore all of these auxiliary information sources as the story progresses. As artificial intelligence advances, the characters in the story might even be put into direct contact with the reader who could question them as to their emotions at any point in the story and make suggestions as to consequent procedures that could be incorporated into the story. The characters and the story might even become modified by these suggestions and, perhaps, help a detective solve a crime or indicate a fault in the character’s reasoning. This may be too much of an enterprise for the author but it should involve the reader more deeply in the situation and the story. Gaming today probably does some of this interaction but a novelist could probably insert more sophisticated depth of character in less violent but more socially significant social situations.
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I love this idea. As well as encouraging people to read it would make people think about what they're reading in order to interact with the characters and the environment.Great idea. Wish I'd thought of it.
It has been done.The choose your own adventure series and the numerous RPGs (Book based rpgs that is, they came first too)
This is a trend in video and computer gaming (I think the author Tom Clancy is heavily involved in this aspect). One could consider such games as "The Sims" as a sort of interactive novel, albeit without a formal plot. As technology develops, we'll probably see things like interactive movie DVDs with infinite possible endings.